
You might consider pausing the game if you have “X” tens of thousands of credits in your account. The fact that the game is paused is announced initially on the screen but then disappears and no further visual reminder is given.Įven on easy setting, the TEC, for example, will be building Novalith Cannons that can destroy your home world from afar. If you are giving commands and nothing seems to be happening, you may have forgotten to unpause.

It is located in the upper right-hand corner of the keyboard. Use the pause/break on your actual keyboard. Better yet, you can continue to place a multitude of commands, move orders, and queue up research and ships during the pause in action. If playing other races, the names of the research categories will be different, etc., but the basic concepts will be the same. The guide is written from a TEC perspective. It tries to capture the, "Oh, I didn't know I could do that" moments as one learns the concepts of the game. It does not list every Capital Ship, every Frigate, et cetera. The information is presented in a bit of a free-form style. Going through the in-game tutorial is of assistance, but that just scratches the surface of the learning curve you will encounter.

And then to keep on going until beating hard AI opponents is just good, clean fun. The goal of this guide is to help brand-new players win their first game on easy – to help get them past the steep learning curve of this game. Part of this could be considered tips and tricks. Part of this could be considered a bit of a walk-through. Part of this could be considered a tutorial. It’s not long before one “forgets” that it took five minutes of research to learn how to “increase fleet command points.” After a while, it becomes an automatic part of one’s neural pathways. I started writing this guide immediately upon successfully completing my first play-through.
